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The Water Physics are one of the coolest features in the game. Rain could cause localised floods.
Water pouches are not triggering to the hot key selection. You have to scroll to the water pouch in your hot bar using your mouse wheel. once it is highlighted "AKA Equipped" you will be shown options to refill at the well/water sources. Picking up duplicate water pouches as loot would instead just fill your current pouch up to maximum. The extra water pouches you pick up are a hassle to constantly be deleting from the inventory when you accidentally pick them up.
Please add more water sources to the old biomes, especially to the starting region.
It is hard to fine tune the flow. In some cases i need a lot of dispensers to keep my areas full of water, despite only using one placed drain and one natural hole i made myself. My suggestion is to give dispensers a 2 settings to make this easier. Slow filling and fast filling. This way you can regulate the flow a lot easier. Horizontal water doors let through water that's above them on server restart. If you are really careful, water is persistant where you put it. It seems, the real world of embervale is full of holes, where water is able to flee the scene, even pure rock. When using sand or rock, the space is not fully filled at the edges or even worse in corners, where some spaces are simply not filled - the water stops with a round edge and "plays local tiny waterfall" without hitten the walls of the corner.
When the water flows down, the vertical surface has a reflective texture similar to plastic cloth. It may be because the texture of the texture is not smooth and appears rough, which is why it resembles plastic cloth. I hope to improve the reflection effect of the vertical surface when the water flows down. I would love to see some amount of control over the splash effects of water. Would it be possible to add a settings slider that can tone down the amount of visual splashing water creates?
One issue I've noticed is that horizontal water doors let through water that's above them on server restart. After the patch yesterday - base keeps flooding, even with proper drains everywhere and having only one water source per built dam. After today's patch, i logged in and my base was flooded. i had a small water pool contained by half wall. the water stayed inside said pool until today's update. turned off the water flow in the pool. i hope this drains the water away from the rest of my base...
Please put the instructions for Fishing in the tutorial. I can't read the instructions fast enough for part 2 before I lose my fish. Being able to review the instructions would most helpful, thank you. The minigame is alright, I've played far worse. I know many have requested moving the mouse side-to-side as apposed to using the A and D keys. I would ask if you DO add this, have it be an option, not remove using the A and D keys as this is MUCH easier on my wrist vs. wiggling the mouse all over. Would be nice if it was a little more clear which way the fish is moving. While I've had more success watching the bar at the top vs. the fish, I've snapped lines where no matter which way I move the rod, the red bar doesn't decrease. If there are times we need to 'let up' on pulling, that needs to be added to the instructions. Also, would be nice to be able to breed some of the fish at base. I understand putting limits on it, but the number of specific fish we need for the food to up how long we can hold our breath and how many OTHER fish we can catch, this is insanely time consuming. I just had 10 fish escape in a row...could you please make fishing not be completely a career?
Water should freeze in cold biomes. Water should be able to interact with fire, lava, etc. (If it becomes possible to have lava as a resource at some point) Can rain fill the Seedbed with water passively please? Items, loot, bodies sometime disappear if they fall in water. Please add more and LARGER bodies of water, also make water visible on the map. I'd like to have more large bodies of water in earlier parts of the game, they're incredibly rare right now and pretty small. Water Troughs don't hold water. They should totally hold water. I miss a Willow tree to grow by the pond. Imo it´s essential for that environment.
What if it took, say, 5 minutes of exposure before the Wet debuff appeared? "reduces wet duration" doesn't really help any since the full debuff duration is refreshed every second you're in the rain. Doesn't matter if it's 15 minutes or 2 minutes, it's still active. In addition to my previous suggestion about having it be a few minutes before you get Wet (kinda like the Hypothermia timer, but shorter) - what if all the "reduces wet duration" instead made it take LONGER before you got the debuff (also like Hypothermia, with the warmth items and armor and the Pocket Coal). That would make things that currently reduce the duration, instead, into kind of rain gear, too.
Either ranged weapons and magic need to be able to penetrate water surface, or we need to be able to fight while swimming. Adding enemies that can attack us while they are swimming, and can hit us with ranged attacks from underwater even if we leave the water is frustrating. The only water offensive option we have is the the mining tool.
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