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Dear Bethesda. If I have 20 Pure water and my recipe requires 2 dirty water. Why can't I craft dirty water by just ruining some pure water? Arguably I could just piss in it. Or something along those lines. So this is a request, to change the "Dirty Water" crafting requirement to simply "Water" Anything that requires Pure water, fine. However one should be backwards compatible.
For some stupid reason finding dirty water in FO4 is like finding hens teeth. I find more pure water than dirty when out and about in dozens of hours of play so far. I think this is some stupid oversight or .. hell maybe by 'balance' design. WTF knows. Looking at the recipes it would be nice to make some but I never seem to have enough dirty water laying around. Maybe some in house game tester determined all those dirty water cooked items were just too OP and someone in management have them remove dirty water bottles. This could be corrected by a mod in time, or if one wants to RP finding dirty water just walk up to your nearest crappy pond and stand there...then open console and enter player.additem and code for dirty water bottles and amount. Then punish yourself by 'cheating' by destroying a equal amount or greater of the abundance of clean pure water bottles you have back at base. Or some other made up rule to offset your sin of using console.
When I first saw that you could use any junk item for crafting components I was overjoyed as I thought they'd overhaul the crafting system, too. Like, no more scouring each area just for a handful of components (like motorbike brakes/handles or whatever it was in FO3) I can just pick up anything and the crafting station will make use of it! Instead of a 'JUST this' crafting system it'll be 'this OR that, OR that' etc. But no, it pretty much is the same. Can only use dirty water to make soups, stews, omelette etc...landscape filled with wild plant variants but you cannot plant them nor use them in crafting recipes then what's the point in them? Only use for wild plants is eating them raw? Hell no.
easy mod to fix that, idk why there isnt one, you dont even need the creation kit for it
You might - Or at least if you'd want it to accept either, not just one or the other. The easiest solution would probably be to duplicate the recipe, so you have one for both sources of water.
Yup, they have done that in the past with other games. Idk, whatevs.
Until we get GECK modding API access, we are pretty limited to what kind of modding we can pull off. Most of it consists of copy/pasting existing things. Not really a lot of access to underlying scripts here.
Yea but from what I've seen, making a simple mod for this would be, well simple. If we can make ammo crafting mods right now we can make clean soup water mods @_@
To be realistic you should be able to walk to a water pump and access a recipe that allows you to turn any empty bottle into a bottle of dirty water. Water from a pond would actually be muddy water.
Except these aren't just water pumps but filtration units. What needs to happen is that the recipe system needs to accept both forms of water. It already generates a steady stream of purified water in your settlement from empty bottles.
Did you know that text-input fields automatically wrap to the next line negating the need to press Enter when you reach the end of it's width? Probably not.
He was raised on typewriters, duh. Pre-war vaultdweller.
Already done. Check Nexus mods.
Incunabulum is right: I made a mod that allows you to craft soups with clean water. It's called Clean Soup
Our hero!
Hi, late response to this, but I believe the newest patch to the Survival mode beta allows you to craft dirty water in the same way that you can make purified water. Empty bottle (any type) + water pump (fill Bottle) = purified water. For dirty water, just take all those empty bottles to your nearest pond/puddle/lake and presto! Dirty Water!
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