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What triggers can you use to coordinate attacks by each pod? Pods need to time their runs to meet the pass at full pace. The players should use “triggers” to begin their runs based on the movements of the scrum half before he passes the ball. For instance, he might bend his knees before he passes. How many phases should the pods be used for? Pods are aimed at producing quick ball to disorganise the defence. Three quick phases with the pods should be sufficient. Otherwise players may not be able to get back into position quick enough. However your set plays should mix the number of phases pods are used for. Your team should be flexible enough to allow the ball to be passed away if there are glaring gaps in the defence.
Split your forwards into two pods of three plus one player to act as scrum half (9). Start the two pods together at the side of at least four gates of cones. The 9 pops the ball to a player in the first pod. They run through the nearest gate, present the ball for 9 to pass to the next pod who are arcing around to attack the second gate. Repeat for the first pod to attach through the third gate and so on. Keep the exercise slow to make it more game realistic.
Split your team into two – eight attacking forwards in two pods of four, a scrum half, fly half and a centre, against up to eight defenders.
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